![]() ![]() The former trap is technically counted as if it were autocollected, and the newly placed trap takes replacement. If collected early by readjusting the trap before it actually becomes full, the trap autocollects for the full profit amount. Bloon Traps deploy every 12 seconds (7.2 seconds with 2-0-4), and once deployed the timer for the trap cooldown begins, although once the trap is used up it will take a minimum of 2.8s to deploy a new trap.Īdding Larger Service Area allows adjustment of location for all newly deployed traps, and can be changed at any time, but still abiding by the trap cooldown. ![]() Once full, the Bloon Trap will shake to the left and right and emit an off-white colored aura. Each trap can hold up to 500 RBE worth of bloons (530 with Big Traps MK). MOAB-class bloons and Camo Bloons (unless granted camo detection prior to deploying) will simply pass right through the Bloon Trap. When the trap expires, the player gets +100% cash from the trapped bloons. Bloons that come over the Bloon Trap are trapped inside, though no money is awarded for individual bloon consumption. Purchasing the Bloon Trap upgrade allows the Engineer to create Bloon Traps. The portrait shows it appearing to be either leaning its right foot onto the trap or kicking the trap with its right foot, and appears to look angry. The Engineer now wears blue overalls, carries a black radio backpack, wears golden-shaded sunglasses, replaces its red earmuffs with blue earmuffs, and replaces its black cap with a blue double-orange-striped hat. This upgrade costs $2,975 on Easy, $3,500 on Medium, $3,780 on Hard, and $4,200 on Impoppable. Newly spawned traps with Deconstruction crosspath now ignore the additional RBE of Fortified Bloons. If collected early by readjusting the trap before it actually becomes full, the trap still gives +100% pop income. Adding Larger Service Area allows manual location targeting for all newly deployed traps, and can be changed at any time, but still abides by the trap cooldown. It takes 12 seconds (7.2 seconds with Faster Engineering) to prepare a new trap (does not require the current trap to expire), but it will only deploy at a minimum of 2.8s after the previous trap expires. The trap grants a +100% pop income bonus after getting full and after either manual collection or automatically expiring. Each Bloon Trap can eliminate up to 500 RBE worth of Bloons (even if a bloon would make the trap surpass that value, it will still be eliminated). It gains an additional build trap attack that places an on-track Bloon Trap nearby, which defaults to Close. Select to empty full trap for cash.īloon Trap is the 4th upgrade of Path 3 for the Engineer Monkey in Bloons TD 6. ![]()
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